#Method
Preference-Driven vs. Process-Driven Design in the Field of Small Arms Ammunition: Discussion
In yesterday’s article, we took a look at examples of two different methods of design, which I called “preference-driven” and “process-driven”. For these examples, I supposed two engineers from two different cultures – called “Romulan” and “Vulcan” after the aliens from the Star Trek universe.* In the “Romulan” example, we explored preference-driven design, where a final product is outlined by amalgamating preferred characteristics from previous works to create a desired whole. For the “Vulcan” example, we examined the more elaborate method of developing processes that can be fed data to procedurally generate characteristics as an example of process-driven design.
Romulan, or Vulcan? Preference-Driven vs. Process-Driven Design in the Field of Small Arms Ammunition
If you were designing the next small arms round, how would you do it? What methods would you use to determine its physical characteristics and performance attributes? How would you know what was too large or too small, too powerful or too weak? Perhaps more critically, how do different methods for answering these questions compare to one another? Could some methods be better or worse than others?