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Reciever: Mechnically Realistic Shooter Video Game
by
Steve Johnson
(IC: employee)
Published: May 13th, 2013
Indie game developer Wolfire has developed a FPS shooter where things like reloading involve having to issue separate commands for each action that would be required in real life to operate the guns. For example, reloading a 1911 pistol involves issuing a command to remove the empty magazine, another to insert a fresh magazine and finally a command to release the slide.
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Hat Tip: Endo.
Steve Johnson
I founded TFB in 2007 and over 10 years worked tirelessly, with the help of my team, to build it up into the largest gun blog online. I retired as Editor in Chief in 2017. During my decade at TFB I was fortunate to work with the most amazing talented writers and genuinely good people!
More by Steve Johnson
Published May 13th, 2013 2:32 AM
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What's up with the remaining magazine icons? UNREALISTIC!!
Haven't played any more recent version but I found it pretty stupid that one couldn't just operate it freely but only use the listed options. I mean you didn't get the possibility to do something wrong - the gun always worked with no jamming in all cases (even the occasional jamming in S.T.A.L.K.E.R did it better).