On Guns and Video Gamers

Steve Johnson
by Steve Johnson

I was interview by The Escapist, a major gaming website, about guns and video games. The article quotes me many times.

Steve says the best way to gauge the realism of shooting guns in games is to compare it to the realism of anything else you can do in a game, like driving: “The best analogy that I can think of would be motorbikes. How realistic is riding a motorbike in GTA compared to riding a motorbike in real life? Not very. Same with guns.”

The article is well written, although I don’t think the majority of gun websites are “wonky” and I would have presented the gun crime stats a bit differently. Hopefully the article will encourage video gamers to give real guns a try.

“The Call of Duty effect” is the first phrase I have coined 🙂

Steve Johnson
Steve Johnson

I founded TFB in 2007 and over 10 years worked tirelessly, with the help of my team, to build it up into the largest gun blog online. I retired as Editor in Chief in 2017. During my decade at TFB I was fortunate to work with the most amazing talented writers and genuinely good people!

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  • Adamr Adamr on Mar 20, 2010

    Oops, I meant "get lucky" page. Propaganda was on magpul's website.

  • Edward Edward on Mar 21, 2010

    Note re: ArmA and ArmA 2 -- they have a "floating crosshair" whose zone (read: how much you can move it without moving the character field of view) can be adjusted, plus the ability to raise or lower one's long gun, and even a toggle for whether you control the character's head movement or overall facing. Unfortunately there is no separate weapon aiming if you use the mouse, though you can use the TrackIR to control in-game view by real-world head movement.

    Oddly enough, you can't lower sidearms...