Stageberner: Competitive Shotgun Speedloader meant to Torch your Reload Times


When it comes to 3-Gun competitions and competitive shotgun shooting most all competitors are accurate. What can make or break someone’s score is their ability and speed in reloading. A company called Stageberner has come out with a product to speed up everyone’s reload times 2 shells at a time.

The way the product works is you install a piece on the trigger guard of your shotgun that holds 2 shotgun shells in the ready position to be easily stroked into your magazine tube.

A demo of the product can be seen below in this YouTube video from Keith Garcia.

The MSRP of the Stageberner is currently set at $59.95 with it being available for a handful of shotgun models at the moment. Right now 4 different shotgun models are available with 2 more slated for availability within the month.

  • Beneli M2 (Available)
  • Beretta 1301 (August 5th)
  • Stoeger models (August 5th)
  • Mossberg JM Pro (August 5th)
  • FNH models (expected soon; in August)
  • Remington Versamax (expected soon; in August)

Keith Garcia does a great job of explaining how to use the Stageberner, but here is a deeper explanation from the company elaborating as to how you can install it.

You can choose to mount your StageBerner using only the included 2 sided adhesion or with the added security of a mounting screw. If you choose to mount using a mounting screw, trigger guards that are metal will be required to be drilled and tapped. We suggest having a gunsmith do this for you. However, If you want to do this yourself, we offer a bit, tap and tap wrench at a great price point when you are ordering your StageBerner, in a drop down menu, or you can use your own. We also offer more double stick tape at a great price if you like.

The fluid ability with which Keith is able to reload in the demo video is pretty impressive. What does the TFB nation think?…

The outdoors, fitness and anything related to firearms are my passions. I am a S&W Armorer, Glock Armorer, reloader and am coping with an addiction to classic S&W and Colt revolvers (by buying more revolvers). I’ve been a guest writer for Sierra Bullets and love long walks to the gun range.


  • Vhyrus

    Show me a video of him running with it without the shells falling off or misaligning and you’ve got my attention.

    • JumpIf NotZero

      Exactly. I want to see him replacing those two under pressure. Yea, fast to get them in once they’re there, but that’s less than 1/2 the work.

      • Vhyrus

        My understanding (and I could be wrong) Is that it’s only meant to hold an extra 2 for the magic jazz hand load and then the rest of the time you’re supposed to load them the normal way or if you have time running between targets you can set up another 2 and do it again, but it seems to be a once per stage deal that you set up before the timer starts.

        • JumpIf NotZero

          But it’s blocking access to the port. I mean, yea, I see how I can get shells to a carrier, but I’m going to appreciate it if there isn’t something in the way.

          • CJR

            It doesn’t block access to the loading port.

    • Nicholas C

      I don’t see how shooting all 9 rounds or how ever many are in the gun wouldn’t cause them to shift.

      Also does this affect normal twins or quad loading?

      The match saver shell holder on the side seem better even though it is only one shell. At least it is loaded into the chamber where as this loads two into the mag tube.

      • Vhyrus

        My guess is that you use it before you run dry so you aren’t running into the awkwardness that is trying to load the mag tube on an empty shotgun. You probably engage the first 2 or 3 targets and do the magic slap before hitting the next group.

      • CJR


      • CJR

        The stageberner is designed specifically for table starts. It’s not for carrying extra shells around, like a MatchSaver or sidesaddle. It’s for getting two extra rounds into your gun, as soon as you pick it up.

        • JumpIf NotZero

          Hacks for a game – are an issue with the game.

          • CJR

            It doesn’t bother me, and I’m not hearing a lot of complaining from other 3gunners.

  • JumpIf NotZero

    Sweet; you get two, then it’s slow and particular to replace those two.

    Competition dumbness.

    • noob

      There’s that “how to quad load your shotgun” video from Learning Firearms where Minnesota 3 Gun Shooter Nathan Payne demonstrates that he can pull four shells of the caddy (that the guy in the stageberner video has strapped to his chest) and by doing some “violin playing” finger curling he can shove all four of them two at a time in under 2.5 seconds past the trigger guard and into the magazine tube.

      It is finicky and particular, but it doesn’t look slow. I guess that’s why it’s a game and not bet-your-life combat.

    • SGT Fish

      you don’t understand this product. try a couple local 3 gun competitions or watch some videos on using a shotgun in competition. this is just for topping off your gun at the beginning of the stage when your gun holds 10rds but you can only start with 8

  • TechnoTriticale

    Meanwhile, back in R&D, they’re developing a prosthetic arm with shell tube-feeder – so fast, you can only see it work on the high-speed video.

    The ultimate corporate goal is to see just how much can be spent to motivate event organizers to ban a rule-gaming device.

  • Anonymous

    And this is why I hate 3-gun (but love 2-gun): the shotgun portion has become such a ridiculous reloading circus, purely for the sake of an inefficient and obsolete platform. Reloading a tube for speed is idiotic in anything outside of a game, and even in the game the only reason we have contraptions like this is because of artificial rules meant to remove the gaming element…but which only enhance it.

    Use a damn carbine if you’re actually going to shoot someone. Keanu Reeves is a fun actor and a great shooter, but JW2 was a perfect example of how idiotic 3-gun has gotten: the entire catacombs sequence was shot as a live-fire rendition of a 3-gun stage, and yet there’s zero explanation for why someone would ever ditch a carbine for a shotgun, when they could simply carry an additional dozen magazines for less weight and bulk and faster engagement times.

    • JumpIf NotZero

      Basically this. If I were to design a shotgun stage it would be AT MOST 2 round of bird shot in a row before you needed to hot swap a slug in. Otherwise, it’s pointless. I’m MUCH rather actually use my 12″ 870 for what shotguns are good for than a 5′ long tube some joker added doodads to.

    • car54

      Geez, everybody knows the reason for 3 gun is to practice for the zombie apocalypse. You need a long barreled shotgun and mag tube (preferably with a spike bayonet mounted on it) to keep from getting your brains eaten by hoards of zombies.

  • Ark

    Mark my words, by the end of the year, we will see a product that sticks to the outside of the shotgun and holds 8 rounds, in a line, ready to be shoved in all at once. It’ll be the shotgun equivalent of a straw full of .22 for your Henry.

    • SGT Fish

      they already have straw style speedloaders. just not mounted to the gun.