Virtual Gunsmith: Tom Clancy Ghost Recon Future Soldier

Red Storm Entertainment demoed the Gunsmith feature of Tom Clancy's Ghost Recon: Future Soldier at E3. This is the first time I have seen a game where I could replace internal gun parts. I can't wait to play it.

Back in April I blogged about the Red Storm team having fun at the range.

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24 Responses to “Virtual Gunsmith: Tom Clancy Ghost Recon Future Soldier”

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  1. Corywrote on August 06th, 2011 at 4:51 am Link To Comment | Reply To Comment

    I like ur books but u need to stop being prejudiced towards Southerners we r not illiterate because I am one and I can read

    Please rate this comment: Thumb up 0 Thumb down 0
  2. Armoredwrote on June 10th, 2011 at 1:12 pm Link To Comment | Reply To Comment

    I liked the old Ghost Recon series (Tom Clancy’s Ghost Recon, Tom Clancy’s Ghost Recon: Desert Siege, Tom Clancy’s Ghost Recon: Island Thunder), the musick put you at the edge of your seat right when you had to make critical tactical decision, by using your teammates a lot, which was fun (think mission Five, ‘Gold Mountain’ in Ghost Recon). Your guys would get promoted and sometimes you’d get special characters with specific skills. It was a man’s game and it was realistic. What I liked even more is how the old Ghost Recon series emphasized stealth, speed and suprise; you actually had to use your brain and you even got a rewarding sense of satisfaction when the objectives were completed. I’ll never forget how I used to go to my friend’s house during a summer barbeque and we would hook up the Gamecube to play it on the big screen amongst friends and then go home and switch on the computer to play it again along with the two expansions. I’m not impressed with these new shooters whatsoever.

    Please rate this comment: Thumb up 0 Thumb down 0
  3. Bobwrote on June 10th, 2011 at 2:21 am Link To Comment | Reply To Comment

    Obstensibly it looks pretty cool. But the game itself will suck. They’ve been dumbing down the Clancy Games for years.

    Please rate this comment: Thumb up 0 Thumb down 0
  4. charles222wrote on June 09th, 2011 at 11:44 pm Link To Comment | Reply To Comment

    I’ve been kinda pumped about the Kinect and FPS-type games myself. It’d be badass if they actually had some sort of cover/concealment feature. You’d probably smoke yourself silly if the levels were long enough-jumping over stuff, “running” in place, ducking behind dumpsters/cars/etc…might be fun, lol.

    Please rate this comment: Thumb up 0 Thumb down 0
  5. Bob Z Moosewrote on June 09th, 2011 at 4:39 pm Link To Comment | Reply To Comment

    I feel like a huge nerd for saying this, but Fallout: New Vegas allows you to replace internal parts (bolts on SMGs, springs on rifles), but nothing like this. Never been a Ghost Recon fan, but may buy this game just to see how this works.

    Please rate this comment: Thumb up 0 Thumb down 0
  6. Andrew (European Correspondent)wrote on June 09th, 2011 at 4:31 pm Link To Comment | Reply To Comment

    I think its cool. I disassociate myself from the other Andrew.

    Please rate this comment: Thumb up 0 Thumb down 0
  7. Averywrote on June 09th, 2011 at 4:26 pm Link To Comment | Reply To Comment

    I got mixed feelings, some of which has also been echoed by both SpudGun and Brett. My own thoughts is that it’s a nice system, although I doubt its utility and I’d rather see a better command interface than the Cross-Com.

    With Kinect, I expect to see a more robust command interface that allows the player to order characters with vocal commands (much like was done in EndWar) and especially gestures. I want to point at the screen and tell a member of my unit to “, suppress that machinegun bunker!”, “, drop smoke!” or “, shoot that tank’s commander!”.

    Please rate this comment: Thumb up 0 Thumb down 0
  8. Brettwrote on June 09th, 2011 at 11:23 am Link To Comment | Reply To Comment

    I have mixed feelings about this. On one hand, it looks like a really cool way to customize for the way you play and an overall neat feature. I was already going to get it anyway because I’m a total fanboy of the Tom Clancy games. On the other hand, I’m dreading the influx of 13-year-olds who think they’re gun experts because they played a silly action game this is bound to create on an unprecedented level.

    Please rate this comment: Thumb up 0 Thumb down 0
  9. stevewrote on June 09th, 2011 at 9:45 am Link To Comment | Reply To Comment

    phemomanal, truly

    Please rate this comment: Thumb up 0 Thumb down 0
  10. SoulTownwrote on June 09th, 2011 at 7:59 am Link To Comment | Reply To Comment

    This has a potential to completely replace Metal Gear Solid 4 to be the best gun-nut game so far.

    Please rate this comment: Thumb up 0 Thumb down 0
  11. JMDwrote on June 09th, 2011 at 7:34 am Link To Comment | Reply To Comment

    I’ve been wishing for a game where I could customize the internal parts of a gun for years. I may have to buy this game on that basis alone.

    However, the motion-based operating system via Kinect looks pretty stupid, and as long as the game is still compatible with normal controllers, I’ll definitely be playing it that way instead if I get the game. Look closely, and you might notice a few times the guy did the “open hand” gesture to fire, and the Kinect didn’t interpret that gesture correctly or on time, resulting in either not firing, or firing too many rounds. People might be able to get away with that kind of thing in single player, but in multiplayer those kind of disconnects between command and in-game action will get players demolished.

    Please rate this comment: Thumb up 0 Thumb down 0
  12. Andrew (European Correspondent)wrote on June 09th, 2011 at 6:50 am Link To Comment | Reply To Comment

    The “overgassed” gas system should be standard for the ACR if they’re going for realism…

    Please rate this comment: Thumb up 0 Thumb down 0
  13. Lancewrote on June 09th, 2011 at 6:16 am Link To Comment | Reply To Comment

    Strange the ACR is NOT adopted by the Army and they keep putting it in every game. Why not put the improved M-4 the game for now?

    Please rate this comment: Thumb up 0 Thumb down 0
  14. Brianwrote on June 09th, 2011 at 5:46 am Link To Comment | Reply To Comment

    That part looks interesting, and I like the in-game gun range to test your weapons

    Been playing Ghost Recon since the first one, they they have been going downhill with every bit of technology they throw in to help the gamer. This one has stealth camo so you can run up and melee people.

    Please rate this comment: Thumb up 0 Thumb down 0
  15. Andrewwrote on June 09th, 2011 at 3:46 am Link To Comment | Reply To Comment

    Its….Its horrendous.

    Please rate this comment: Thumb up 0 Thumb down 0
  16. JCwrote on June 09th, 2011 at 2:42 am Link To Comment | Reply To Comment

    Looks cool, but I better not have to have the stupid Kinect to play this. It will be interesting to see exactly what they let you customize in the game.

    Please rate this comment: Thumb up 0 Thumb down 0
  17. crisara722wrote on June 09th, 2011 at 2:05 am Link To Comment | Reply To Comment

    there is actually a free multiplayer first person shoter called OPERATION 7 where you can do the same thing, even when de nature of the modifications is not that deep, you can chosee betwen berrels, sigths, stocks, cammo, grips, magazines recievers etc.

    it also have the most realistic recoil simulation when aiming down the sigths

    Please rate this comment: Thumb up 0 Thumb down 0
  18. Alanwrote on June 09th, 2011 at 1:23 am Link To Comment | Reply To Comment

    Yes, yes, a million times yes. I whiched I could have done this in call of duty so long ago.

    Please rate this comment: Thumb up 0 Thumb down 0
  19. Deepywrote on June 09th, 2011 at 1:01 am Link To Comment | Reply To Comment

    Jesus H Christ!

    Please rate this comment: Thumb up 0 Thumb down 0
  20. cashel111wrote on June 08th, 2011 at 11:20 pm Link To Comment | Reply To Comment

    that is actually the coolest feature i have seen in a video game :D

    i hope they make the features realistically transfer to the guns in game.

    Please rate this comment: Thumb up 0 Thumb down 0
  21. Cbecwrote on June 08th, 2011 at 11:08 pm Link To Comment | Reply To Comment

    Ok now that looks badass

    Please rate this comment: Thumb up 0 Thumb down 0
  22. Woodroezwrote on June 08th, 2011 at 10:50 pm Link To Comment | Reply To Comment

    I’ve heard some pretty iffy things about the game itself and how it plays, but that aspect is really compelling in regards to the guns themselves. It is worth reminding anyone who might be interested in this game but does not care for the Kinect that the Gunsmith feature does not need Kinect. They were killing two birds with one stone by revealing a cool weapon customization system and some really neat usage of the camera at the same time.

    Please rate this comment: Thumb up 0 Thumb down 0
  23. SpudGunwrote on June 08th, 2011 at 10:26 pm Link To Comment | Reply To Comment

    Nice demo. But I’m wondering just how much of an impact this system will have on game play. Rarely in video games do you take a rifle shot beyond 300 yards – mainly because your target would just be a tiny blob of pixels, so the barrel selection option is rendered useless in a real world scenario.

    Similarly, the choice of gas piston, trigger, grip, etc. probably won’t translate into a video game world unless their doing it like Gran Turismo, where you purchase upgrades that give you less recoil, better accuracy, faster reloads, etc.

    Please rate this comment: Thumb up 0 Thumb down 0
  1. Averywrote on June 09th, 2011 at 4:26 pm Link To Comment | Reply To Comment

    I got mixed feelings, some of which has also been echoed by both SpudGun and Brett. My own thoughts is that it’s a nice system, although I doubt its utility and I’d rather see a better command interface than the Cross-Com.

    With Kinect, I expect to see a more robust command interface that allows the player to order characters with vocal commands (much like was done in EndWar) and especially gestures. I want to point at the screen and tell a member of my unit to “, suppress that machinegun bunker!”, “, drop smoke!” or “, shoot that tank’s commander!”.

    Please rate this comment: Thumb up 0 Thumb down 0
  2. Brettwrote on June 09th, 2011 at 11:23 am Link To Comment | Reply To Comment

    I have mixed feelings about this. On one hand, it looks like a really cool way to customize for the way you play and an overall neat feature. I was already going to get it anyway because I’m a total fanboy of the Tom Clancy games. On the other hand, I’m dreading the influx of 13-year-olds who think they’re gun experts because they played a silly action game this is bound to create on an unprecedented level.

    Please rate this comment: Thumb up 0 Thumb down 0
  3. stevewrote on June 09th, 2011 at 9:45 am Link To Comment | Reply To Comment

    phemomanal, truly

    Please rate this comment: Thumb up 0 Thumb down 0
  4. SoulTownwrote on June 09th, 2011 at 7:59 am Link To Comment | Reply To Comment

    This has a potential to completely replace Metal Gear Solid 4 to be the best gun-nut game so far.

    Please rate this comment: Thumb up 0 Thumb down 0
  5. Andrew (European Correspondent)wrote on June 09th, 2011 at 4:31 pm Link To Comment | Reply To Comment

    I think its cool. I disassociate myself from the other Andrew.

    Please rate this comment: Thumb up 0 Thumb down 0
  6. Bob Z Moosewrote on June 09th, 2011 at 4:39 pm Link To Comment | Reply To Comment

    I feel like a huge nerd for saying this, but Fallout: New Vegas allows you to replace internal parts (bolts on SMGs, springs on rifles), but nothing like this. Never been a Ghost Recon fan, but may buy this game just to see how this works.

    Please rate this comment: Thumb up 0 Thumb down 0
  7. Corywrote on August 06th, 2011 at 4:51 am Link To Comment | Reply To Comment

    I like ur books but u need to stop being prejudiced towards Southerners we r not illiterate because I am one and I can read

    Please rate this comment: Thumb up 0 Thumb down 0
  8. Armoredwrote on June 10th, 2011 at 1:12 pm Link To Comment | Reply To Comment

    I liked the old Ghost Recon series (Tom Clancy’s Ghost Recon, Tom Clancy’s Ghost Recon: Desert Siege, Tom Clancy’s Ghost Recon: Island Thunder), the musick put you at the edge of your seat right when you had to make critical tactical decision, by using your teammates a lot, which was fun (think mission Five, ‘Gold Mountain’ in Ghost Recon). Your guys would get promoted and sometimes you’d get special characters with specific skills. It was a man’s game and it was realistic. What I liked even more is how the old Ghost Recon series emphasized stealth, speed and suprise; you actually had to use your brain and you even got a rewarding sense of satisfaction when the objectives were completed. I’ll never forget how I used to go to my friend’s house during a summer barbeque and we would hook up the Gamecube to play it on the big screen amongst friends and then go home and switch on the computer to play it again along with the two expansions. I’m not impressed with these new shooters whatsoever.

    Please rate this comment: Thumb up 0 Thumb down 0
  9. Bobwrote on June 10th, 2011 at 2:21 am Link To Comment | Reply To Comment

    Obstensibly it looks pretty cool. But the game itself will suck. They’ve been dumbing down the Clancy Games for years.

    Please rate this comment: Thumb up 0 Thumb down 0
  10. charles222wrote on June 09th, 2011 at 11:44 pm Link To Comment | Reply To Comment

    I’ve been kinda pumped about the Kinect and FPS-type games myself. It’d be badass if they actually had some sort of cover/concealment feature. You’d probably smoke yourself silly if the levels were long enough-jumping over stuff, “running” in place, ducking behind dumpsters/cars/etc…might be fun, lol.

    Please rate this comment: Thumb up 0 Thumb down 0
  11. JMDwrote on June 09th, 2011 at 7:34 am Link To Comment | Reply To Comment

    I’ve been wishing for a game where I could customize the internal parts of a gun for years. I may have to buy this game on that basis alone.

    However, the motion-based operating system via Kinect looks pretty stupid, and as long as the game is still compatible with normal controllers, I’ll definitely be playing it that way instead if I get the game. Look closely, and you might notice a few times the guy did the “open hand” gesture to fire, and the Kinect didn’t interpret that gesture correctly or on time, resulting in either not firing, or firing too many rounds. People might be able to get away with that kind of thing in single player, but in multiplayer those kind of disconnects between command and in-game action will get players demolished.

    Please rate this comment: Thumb up 0 Thumb down 0
  12. Andrew (European Correspondent)wrote on June 09th, 2011 at 6:50 am Link To Comment | Reply To Comment

    The “overgassed” gas system should be standard for the ACR if they’re going for realism…

    Please rate this comment: Thumb up 0 Thumb down 0
  13. Deepywrote on June 09th, 2011 at 1:01 am Link To Comment | Reply To Comment

    Jesus H Christ!

    Please rate this comment: Thumb up 0 Thumb down 0
  14. cashel111wrote on June 08th, 2011 at 11:20 pm Link To Comment | Reply To Comment

    that is actually the coolest feature i have seen in a video game :D

    i hope they make the features realistically transfer to the guns in game.

    Please rate this comment: Thumb up 0 Thumb down 0
  15. Cbecwrote on June 08th, 2011 at 11:08 pm Link To Comment | Reply To Comment

    Ok now that looks badass

    Please rate this comment: Thumb up 0 Thumb down 0
  16. Woodroezwrote on June 08th, 2011 at 10:50 pm Link To Comment | Reply To Comment

    I’ve heard some pretty iffy things about the game itself and how it plays, but that aspect is really compelling in regards to the guns themselves. It is worth reminding anyone who might be interested in this game but does not care for the Kinect that the Gunsmith feature does not need Kinect. They were killing two birds with one stone by revealing a cool weapon customization system and some really neat usage of the camera at the same time.

    Please rate this comment: Thumb up 0 Thumb down 0
  17. Alanwrote on June 09th, 2011 at 1:23 am Link To Comment | Reply To Comment

    Yes, yes, a million times yes. I whiched I could have done this in call of duty so long ago.

    Please rate this comment: Thumb up 0 Thumb down 0
  18. crisara722wrote on June 09th, 2011 at 2:05 am Link To Comment | Reply To Comment

    there is actually a free multiplayer first person shoter called OPERATION 7 where you can do the same thing, even when de nature of the modifications is not that deep, you can chosee betwen berrels, sigths, stocks, cammo, grips, magazines recievers etc.

    it also have the most realistic recoil simulation when aiming down the sigths

    Please rate this comment: Thumb up 0 Thumb down 0
  19. Lancewrote on June 09th, 2011 at 6:16 am Link To Comment | Reply To Comment

    Strange the ACR is NOT adopted by the Army and they keep putting it in every game. Why not put the improved M-4 the game for now?

    Please rate this comment: Thumb up 0 Thumb down 0
  20. Brianwrote on June 09th, 2011 at 5:46 am Link To Comment | Reply To Comment

    That part looks interesting, and I like the in-game gun range to test your weapons

    Been playing Ghost Recon since the first one, they they have been going downhill with every bit of technology they throw in to help the gamer. This one has stealth camo so you can run up and melee people.

    Please rate this comment: Thumb up 0 Thumb down 0
  21. Andrewwrote on June 09th, 2011 at 3:46 am Link To Comment | Reply To Comment

    Its….Its horrendous.

    Please rate this comment: Thumb up 0 Thumb down 0
  22. JCwrote on June 09th, 2011 at 2:42 am Link To Comment | Reply To Comment

    Looks cool, but I better not have to have the stupid Kinect to play this. It will be interesting to see exactly what they let you customize in the game.

    Please rate this comment: Thumb up 0 Thumb down 0
  23. SpudGunwrote on June 08th, 2011 at 10:26 pm Link To Comment | Reply To Comment

    Nice demo. But I’m wondering just how much of an impact this system will have on game play. Rarely in video games do you take a rifle shot beyond 300 yards – mainly because your target would just be a tiny blob of pixels, so the barrel selection option is rendered useless in a real world scenario.

    Similarly, the choice of gas piston, trigger, grip, etc. probably won’t translate into a video game world unless their doing it like Gran Turismo, where you purchase upgrades that give you less recoil, better accuracy, faster reloads, etc.

    Please rate this comment: Thumb up 0 Thumb down 0

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